3ds max / photoshop : 1h40 for texture - 1 diffuse (1024x1024x32)
Indie game dev, 2d and 3d art, various tech art stuff... GIF heavy blog
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The Spirit and the Mouse - Animation & rig related footage dump
Just felt like posting a bunch of developpment gif and video from The Spirit and the Mouse. I Love recording footage, so I have a LOT! This...

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- What a fool Context: I have 10+ years of 3DS Max experience, I initially started learning it by myself, then went to 3D school, and spen...
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I really wanted a wallpaper, so I made one out of it! (You can download by clicking the image) I saw this tweet showing the booklet for f...
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Just felt like posting a bunch of developpment gif and video from The Spirit and the Mouse. I Love recording footage, so I have a LOT! This...
Sympa le subsurface scattering sur le parasol! C'est pour plunger aussi?
ReplyDeleteMerci :) Subsurface scattering c'est un grand mot lol ^^ J'ai dupliqué et flippé les poly du parasol et peinds l'interieur,
DeleteOui cest pour plunger, ils sont un poil plus réalistes/détaillés que le cartoon qu'on veut mais bon ^^