Various gif of different unrelated project, for some reason I'm really digging this style recently!
It feels pixel art, but I would not call it pixel art: My process is usually the same
- lower down resolution of the game in unity (create a new RT, apply to camera, reduce its resolution and set to point, and then display it on a canvas as a fullscreen raw image, or on an unlit texture material + a different camera. You can also use a post process shader like this one "Pixelate", which is what I used for that first gif, it gives a smoother feeling)
- Make the art, but always looks at the final render (game view) while working , because the scaling is not consistent, its a lot of tweaking to get it looking right!
- I keep changing the resolution while I work, trying higher/lower rez, still trying to find the one I like
- I really enjoy square 1:1 formats
All of this was made in Unity, because I just like working in it!
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