Friday, October 12, 2018

Houdini MIGS Talk online



Hello everyone,

This talk was made by 3 people : Alejandro Martinez / Pascal Beeckmans / Alexandre Stroukoff

We worked hard to make this talk for the 2017 MIGS to share our great experience with Houdini. We though it was a very good example of showing how you can use Houdini in a game production in a multitude of differents ways.

I Hope you'll find it interesting !

00:00 Introduction
02:50 Procedural Backgrounds (High detailed backgrounds)
11:53 Procedural Rocks Formations ( Displacement techniques)
19:20 Vegetation Tool (Procedural Vertex Coloring of meshes)
26:20 Vertex Heatmap Tool (Visualizing Vertex Density)
34:34 Shatter Effect ( Mesh Processing for Realtime VFXs)
42:17 Vertex Destruction Tool ( Vertex Texture Animation Rigids )

You can get more details here : https://astroukoff.artstation.com/pages/houdini-production-tools

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