3ds max / photoshop : 1h40 for texture - 1 diffuse (1024x1024x32)
Indie game dev, 2d and 3d art, various tech art stuff... GIF heavy blog
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"This year I'll learn Learning Blender" he said for the 5th year in a row. + BforArtists
- What a fool Context: I have 10+ years of 3DS Max experience, I initially started learning it by myself, then went to 3D school, and spen...
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- What a fool Context: I have 10+ years of 3DS Max experience, I initially started learning it by myself, then went to 3D school, and spen...
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Something ive been playing around in unity! The whole thing started about making something that feels really FAST Im slowly turning this int...
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UPDATE: download the project here : https://github.com/AlexStrook/UnlitClouds Final Effect (Twitter) This is a small breakdown of th...
Sympa le subsurface scattering sur le parasol! C'est pour plunger aussi?
ReplyDeleteMerci :) Subsurface scattering c'est un grand mot lol ^^ J'ai dupliqué et flippé les poly du parasol et peinds l'interieur,
DeleteOui cest pour plunger, ils sont un poil plus réalistes/détaillés que le cartoon qu'on veut mais bon ^^