Showing posts with label texture. Show all posts
Showing posts with label texture. Show all posts

Thursday, October 17, 2013

Thursday, October 3, 2013

unity Rock wip#02

First tileable texture...but i'm not really happy with it (not the quality i'm going for with this pack) that's why i'll redo another one from scratch but stiil, i thought it would be nice to post it








Second Rock (video to come)




Wednesday, October 2, 2013

unity Rock wip#01


working on a Rocks pack for the asset store

my goal :

  •  3 big rocks + 3 little rocks (Shared uv space for 1 big + 1 small)
  • 2 tileables texture
  • 5 cliff models (using the tileable texture)
  • and a scene for presentation
And i'll maybe include the zbrush and psd file, and other source for sharing within the package

First rock done !



unity in engine render

Ajouter une légende

marmoset render


zbrush




Sunday, November 4, 2012

cute robot

had a lot of fun with the diffuse (not finished)


(base concept by jérémie soilihi)

http://p3d.in/v8UPQ/shadeless

Saturday, September 29, 2012

Egypt 3D

3d version of the previous concept








original concept


Took me about two or three days, but most of the work went into the diffuse...It was ok with just a mix of the AO, cavity, and stuff, but I really wanted to have a more painterly look :)

I'm not that happy with how the final thing turned out (I guess realistic sculpt and hand painted diffuse don't go really together xD), I should have sculpted the high poly with a more cartoony style, but I'm happy with the flat diffuse only one :)

Saturday, May 12, 2012

New enviro WIP

1h Concept (WIP)

Working on a new environment for my portfolio...



Wednesday, April 18, 2012

Monday, April 9, 2012

Udk House Enviro

3 Days work, an environment for my portoflio


I didn't have as much time as I would have liked, and some assets aren't really that good (The tree especially :/)






3ds max first blockout



Thursday, March 1, 2012

TF2 weapon



Concept (30min)
A weapon in the style of Team Fortress

3ds max / photoshop

Tuesday, January 17, 2012

3D Texturing





3ds max / photoshop : 1h40 for texture - 1 diffuse (1024x1024x32)





3ds max / photoshop :  : wip - Props  (~1h30 / 2h for texture)

Monday, October 3, 2011

Plunger Boy concept art







Old stuff :)


very early screenshot of a texture, with a specular map test (Model by Christian Le Roux)

Pinned

The Spirit and the Mouse - Animation & rig related footage dump

 Just felt like posting a bunch of developpment gif and video from The Spirit and the Mouse. I Love recording footage, so I have a LOT! This...