loosely themed around animation, rigging, etc. There is no chronology, it's from the earliest stage of dev to even after the release!
Indie game dev, 2d and 3d art, various tech art stuff... GIF heavy blog
loosely themed around animation, rigging, etc. There is no chronology, it's from the earliest stage of dev to even after the release!
A prototype done a while ago, semi abandoned for now, but I still entertain the idea of doing it one day!
The idea is simple: Slingshot + Chess = Slingchess! The idea came from brainstorming about a Physics-based chess game
Each turn you can move a piece of your choice, I came up with this idea that each piece have differents movement "patterns" inspired by the actual rules of chess
Weight, speed, friction and such varies between pieces, the goal is to evoke the feeling or the idea of a chess piece. Ex: Pawn has a small radius, but can go fast, but will stop fast too (high friction)...because..I dont know it feels like a pawn 😁
In the video you can also see that each piece has health points and even an attack value, very different from chess! The goal is that you can play more with the physics.
Finding the balance between the strategy of chess, and the fun/chaos of physics is very fun!
here is a another video:
a few more details on Twitter : https://twitter.com/AlexStrook/status/1744761230194045014
Various gif of different unrelated project, for some reason I'm really digging this style recently!
It feels pixel art, but I would not call it pixel art: My process is usually the same
All of this was made in Unity, because I just like working in it!
Something ive been playing around in unity!
The whole thing started about making something that feels really FAST
Im slowly turning this into a game I think, but I won't be big, probably a small itch io web game or something
Posting a bunch of characters I made with Clayxels, because I don't want that to be stuck on twitter forever!
In case you don't know Clayxels is a plugin for Unity, and it allows for non destructive SDF modeling! SDF is similar to the technique used in the game "Dreams".
I really love working with that because I can just stay in unity, and use all of its toolset
I loved it so much I wanted to share it with people and even made a tutorial on how to get start with Clayxels
Anyway, this post is more of a random art dump, If you want to see more of those, check out some of my MOments on twitter: [here] and [here] where I have many more Clayxels stuff
a lot of time, i just want a simple gradient shader for my skybox in unity...and i find the procedural skybox PBR shader to be impossible to work with.
Here is a very simple shader i did using amplify, you can use it in screen space or world space
It just lerp two colors (TOP and BOTTOM) using either the Screen position Y (screen space), or the Vertex pos Y (if you uncheck screen space. There is always a sphere around your scene that unity appy the skybox material too, hence why it works).
There are also optionnal control for the gradient contrast (power and multiply). The shader is made with Amplify shader.

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| Img 01. World pos from Noise C |
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| Img 02. Noise A |
Just felt like posting a bunch of developpment gif and video from The Spirit and the Mouse. I Love recording footage, so I have a LOT! This...